Game modes
How Many? becomes a different game depending on what you ask. The host picks the question source in the lobby.
1. Question packs
For when you want to start right now. Questions are drawn at random from a themed pack. English rooms get packs written for English speakers: General Knowledge, Holidays & New Year, Riddles, The '90s, Geography, Pub Quiz and Office Life, plus packs matched to who's playing: Little Kids (5–8), Big Kids (9–12), Teens, All Ages, Sayings & Idioms and The '70s & '80s. Korean rooms have their own packs. Hit "play again" in the same room and you won't see a question twice until the pack runs out.
Most pack questions sit at the "surely everyone knows this… right?" level of difficulty. Riddles are especially hard to predict, because the answer either clicks or it doesn't.
2. Host writes the questions
For questions only your group would get. The host writes them in the lobby.
- Multiple choice: 2 to 6 options, one correct.
- Typed answer: short answers. Case, spacing, a leading "the" and trailing punctuation don't matter; numbers can carry a unit and an allowed margin of error.
- Taste questions: either-or questions with no right answer, like "cats or dogs?". You guess how many people picked one side.
- Any question can be worth double points, and you can attach a link that only shows up on the result screen.
Sign in with Google to save your questions as a question set and reuse it next time. You can also duplicate a set and tweak it.
3. Everyone takes a turn asking
Each player becomes the question writer once, in random order. When it's your turn, your phone shows a form to write a question; everyone else waits while you type.
The writer knows the answer, so they skip answering and only guess. You'd think the writer knows best how many people will get their own question — in practice, they're often the furthest off. Use a multiple of the player count for the number of rounds.
4. Spotlight
Best with people who know each other well. Each round, one player is in the spotlight.
- The spotlight player secretly picks their own preference for a question like "pizza or burgers?". Nobody else can see it.
- Everyone else answers "What did Sam pick?". Matching Sam's pick counts as correct.
- Sam's pick is revealed, then everyone — Sam included — guesses "How many people got Sam right?"
- The result shows Sam's pick and the names of the people who read Sam correctly.
The spotlight player doesn't just pick a favorite — to score, they have to guess what everyone else thinks of them. The spotlight rotates every round, and there's a ready-made list of questions: pizza or burgers, cats or dogs, early bird or night owl, beach or mountains, and more. The host can also write their own two-option questions — mix them in with the ready-made ones, or play with yours only.
Play along or host only
| Play along | The host answers and guesses like everyone else while moving the game along. Great for friends. |
|---|---|
| Host only | The host doesn't play and just sees a progress board and controls. For streams, classes and company events with a dedicated host. |
Other settings
- Timers: Standard (30s to answer, 20s to guess), Quick (20s / 15s), Streamer (60s / 40s, to cover stream delay), or set your own.
- Show who got it right: turn it off and results only show a count. Useful at work or in class when nobody should be singled out.
- Lock room: stop new people from joining. Latecomers who join before the lock play from the next round.
- Host handover: if the host is disconnected for more than 30 seconds, the earliest player to join takes over.